Escape By Any Means Devlog pt20


This gif shows the minimap.

The minimap was made by using another camera that is positioned above the player and rotated to look downwards.

The minimap uses a render texture which is draw onto a raw image.

The camera follows the player and rotates with the player by updating its eulerangles to be 90 on the x axis and the players eulerangles y value on the y axis.

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