Escape By Any Means Devlog pt21


This is the win trigger.

The script gets how many enemies you have killed and minuses it from the necessary amount you need to progress to the next level.

When the player enters the trigger collider placed above the red square it starts a coroutine.

The coroutine displays the text for 3 seconds then disappears.

On level 1 when the player has enough kills level 2 is loaded.

On level 2 (Currently the final level), when the player walks on it and has the necessary amount of kills the credit scene is loaded.

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