Escape By Any Means Devlog pt22
Escape By Any Means » Devlog
This is the credit scene.
The credit scene uses playerprefs to get all of its data.
When the player kills enemies it is sent into playerprefs, this way when they die that number is still kept.
When the player goes invisible a timer begins whilst invisible which is sent into a playerprefs. This keeps track of the time you have been invisible even between deaths.
When the player is captured 1 is added to a playerprefs value. This means that it can keep track of how many times you were captured.
These stats are only reset if/when the user returns to the main menu, as I don't want it to keep updating every time they load the game or the final level.
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Escape By Any Means
Status | In development |
Author | will2781 |
Genre | Action |
Tags | Stealth |
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