Escape By Any Means Devlog pt5


This is the final version of rotation.

This version of rotation allows the user to rotate the camera and player at the same time.

This is done by changing the cinemachine vcam eulerangles to subtract the negative value of your x mouse input.

Then the players rotation is set to match the same y value of the cinemachine vcam. 

Thus it allows the player and camera to follow the same rotation. 

This is a lot easier to play now as the player is able to look around.

Get Escape By Any Means